![]() I also did Dungeons 3 and 4 in reverse order, as is commonly suggested among fans of the game. For instance, the Zora appears much later than it should, as I forgot to get the flippers until I was at Dungeon 2 in the Dark World, where they are required. This may not be the order that you encounter enemies as I did things naturally throughout my playthrough. That means that I recorded an enemy's information the first time I encountered that enemy. The enemies are listed in order of encounter in this article. Exceptions to this rule can be found in enemies who fire bombs, as bombs will always deal a set damage, while the enemy might do more damage upon physical contact. That being said, most enemies who have a ranged attack, appear to deal the same damage when touching the player. So an Archer's damage is based on the damage dealt by the arrow it fires. It is useful to denote that the enemy damage listed in this article focuses on the primary attack of the enemy. Also of note, all 3 swords with ranged attacks at full health deal 1 damage via that ranged attack. I will denote below when I got the various sword upgrades. It's somewhat difficult to gauge this information accurately, however, as there are so few enemies in the game with >7 health. Sword 4, however, seems to deal double damage, meaning that it does 6. Sword 1 deals 1 damage, as noted previously. Fire/Ice attacks seemed to deal a wide range of damage to different enemies, so anything that only takes fire/ice damage is listed below with hp reflecting the number of fire/ice attacks required to kill it. I discovered that the Boomerang deals 1/2 damage (to enemies that take damage from it), and the bow deals 2 damage, so these items were also sometimes used, though less consistently because their damage varies based on the enemy. A sword hit counts as 1, so an enemy with HP of 2 will die after 2 sword attacks with Sword 1. Through play, I based damage on the original sword attack. ![]() Damage information will be similarly error-laden after I unlocked the blue and red tunics. As such, anything after I unlocked the Master Sword, Tempered Sword, or Golden Sword will likely have less accurate health information. Health and Damage are based on what I could observe. Times listed in the images below are approximate. I did not have any method by which I could harvest information from the code, I simply counted interactions. Things like Antifaeries or the Chain Chomps will not be discussed in this article, because the player can never deal damage to them, and so they act more as environmental traps in the dungeons (yes, you can "kill" antifaeries with the magic powder, I realize).Īnother point of clarity is that I recorded this information entirely through observation while playing the game. Environment objects, such as bushes, that the player can "chop down" with the sword do not play a damage animation, and so do not count. In other words, anything that the player can attack and see the flashing damage animation is defined as an enemy. First, "enemy" is going to be defined as any entity that the player interacts with by damaging.
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